Price overview
Price overview
Compare market values for an entire equipment group and rank the results after optional crafting adjustments.
Comparable item groups
Rank weapons, helmets, armors, boots, offhands, capes, or bags with the same tier, enchantment, and quality.
Crafting adjustments
Compare full prices or remove artifact and base item costs before ranking each item.
Value per material
Normalize the adjusted price by the number of crafting materials required for each item.
Filters
Build an overview
Base item cost is available for enchanted items only.
Ranking
Highest values first
Worked examples and guides
Use price-per-material rankings without mistaking them for profit
Follow a worked ranking example to understand material normalization, artifact and base-item exclusions, and the production costs that still need a separate calculation.
Interpreting rankings
Compare like with like before choosing an item
The overview ranks a complete equipment group under one set of filters. Its adjustments help answer narrower questions about market value, but the ranking is not automatically a list of crafting profits.
Keep filters consistent
Tier, enchantment, quality, city, and price source define the comparison. Holding them constant makes it easier to identify which items in a weapon or armor group carry a higher market value under the same conditions.
Changing the source can change the order of the ranking. A current sell order emphasizes available listings, while a longer average emphasizes recent trading history. Select the source that matches the question you are trying to answer.
Understand the exclusions
Artifact exclusion subtracts the observed artifact component so artifact-heavy items can be compared on a different basis. Base item exclusion subtracts the .0 price for the same item and quality from the selected source. These adjustments describe market value after selected components; they do not recreate every production cost.
If an excluded component has no usable observation, inspect the row before relying on the adjusted result. An incomplete input can make two otherwise similar items look artificially different.
Use value per material carefully
Dividing adjusted value by material count normalizes items with different recipe sizes. It can help shortlist candidates for deeper analysis, especially within broad equipment groups.
The metric does not include resource returns, focus, station fees, taxes, expected quality distribution, sales volume, or transport. Open the relevant calculator and check current market depth before treating a high-ranked item as a crafting opportunity.